JetBlue Junior
JFK Terminal 5, Queens, NY
2017
Project Description JetBlue Junior is an aviation-themed interactive 650-sf play space at JFK for children aged two to 12 years and their caregivers to provide them a space to relax and play while waiting to board their flights. Kids can experience the roles of an airplane crew and airport workers in immersive media environments and through digital and hands-on interactives that are STEM-based and promote literacy skills.
Senior Interpretive Services Manager
Primary content liaison with client. Established interpretive strategy, researched and developed concepts and content for all exhibits, media and interactives. Developed and wrote content outline, project narrative and final exhibit script.
With SKOLNICK Architecture+Design Partnership, Unified Field
Cabin Experience “Join the JetBlue Crew” standees – a pilot, flight attendant, ground crewperson – provide a fun photo-op for kids. Cabin “windows” offer interactives for younger kids and pre-readers. Lenticular graphics of male and female ground crew depict them giving signals to pilots as they steer the plane on the tarmac. One view is without explanation while the next view provides translations of the signals – “Stop,” “Turn Left,” “Move Forward,” “Stop Engines,” and “Turn Right.” The “Plane Games” low-tech "tray-table" interactives at the airplane seats let toddlers slide planes along the runways of an airport tarmac while developing fine motor skills.
“Where Are You Jetting To?” Interactives Cabin “windows” invite kids to explore JetBlue destinations and learn about the different places, how far away they are, how long it takes to fly there, the aircraft’s flight path and cruising altitude.
Aviation Timeline An illustrated timeline extending the length of the tarmac highlights key developments in the history of flight and JetBlue history, including fun aviation facts.
Cockpit Simulator Kids can role play as a pilot or co-pilot in a child-sized evocation of a JetBlue cockpit, with interactive consoles, scenic control panels, sound effects, media ‘windscreen’ and two pilot seats. While one child pilots the aircraft though a digital environment, another child in the copilot’s seat can follow prompts on the console screen to make ‘in-flight’ announcements, such as, “We’ll be cruising at an altitude of 10,000 feet,” or “Our estimated arrival time into Orlando is 12 PM.”